A Biased (and partial) List of "Some and Semi" Professional Publications and Activities  

  • Nathan Combs. "Declarative Game AI Design." AI Game Programming Wisdom 3. Ed. Steve Rabin. 2006, Charles River Media. ISBN: 1584504579
  • Partha Pal, Franklin Webber, Michael Atighetchi, Nate Combs, "Trust Assessment from Observed Behavior: Toward and Essential Service for Trusted Network Computing," nca, pp. 285-292, Fifth IEEE International Symposium on Network Computing and Applications (NCA'06), 2006. Abstract.
  • Alexander Nareyek and Nathan Combs. Artificial Intelligence roundtable. International Game Developer's Conference, San Francisco, March 7-11 2005.
  • Nathan Combs. "The Intelligence in the MMOG: from scripts to stories to directorial AI." in Sicart, Miguel and Jonas Heide Smith (ed): Other Players conference proceedings (http://www.itu.dk/op/), Center for Computer Game Research, IT University of Copenhagen, Denmark, 6-8 December 2004.
  • Nathan Combs, and Jean-Louis Ardoint. "Rules versus Scripts in Games Artificial Intelligence." Presented at the The American Association for Artificial Intelligence 2004 Workshop on Games Artificial Intelligence.
  • Nathan Combs, J. Vagle, "Adaptive Mirroring of System of Systems Architectures", Workshop on Self-Healing Systems (November 2002, ACM SIGSOFT).
  •  Nathan Combs.  "Reliable Recruitment and Assembly of Peer-to-peer Services and Distributed Workflow", In Working Conference on Complex and Dynamic Systems Architecture. December 2001
  •  Nathan Combs, Marshall Brinn, Todd Carrico.  "Every Agent a Web Server, Every Agent Community an Intranet."   Agents 2001 (Poster).
  •  Nathan Combs.  "Visualizing the Semantic Content of Large Text Databases using Text Maps," Proceedings of the 1993 Goddard Conference on Space of Artificial Intelligence, (ed.) Carl Hostetter. NASA Conference Publication 3200.
  •  Nathan Combs.  "Large Text Database Visualization." Advances in Classification Research, 1993. Proceedings of the Classification Workshop at the American Society for Information Science, 25 Oct. 1992.
  •  Steven Tillery, Nathan Combs. "The Problem of Internal Representations in Neural Networks: Concepts, Implications, and a Proposed Metric," Proceedings of the First International Conference on Neural Networks, 1987.
  • Nathan Combs. "Artificial Intelligence and the Narrative Experience in the Virtual World." In On The Horizon Year: 2004 Volume: 12 Number: 3 Page: 117 -- 122. See the abstract here.
  • Nathan Combs, and Jean-Louis Ardoint. "Declarative versus Imperative Paradigms in Games AI." Updated June 2005. Craig Reynold's Game Research and Technology website.
  • Contributing author to Terra Nova (virtual world theory, weblog). A few of my topics are indexed here.

Professional Memberships  


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